Technique reference and sources
A market maker is a shopkeeper who posts one price to buy goods and a higher price to sell them, both around what the goods are really worth. The gap is the shopkeeper's cushion. A customer who knows the goods are worth more will buy from you at your old price, so when you learn something you must change the tags before anyone else uses it. Two dice are worth 7 on average. Learn that one shows 5 and they are worth 5 + 3.5 = 8.5.
When this method fits
- An interviewer asks you to make a market on dice, cards or an estimate.
- You must update a fair value after a reveal and re-quote.
- You need to decide how wide to quote when the counterparty may know more than you.
- You practice in Figgie or the tradermath.org market games and want to know why your quotes lose.
- Compute fair value. Add the expected value of each unknown piece. A fair die contributes 3.5, a known die contributes its shown value.
- Choose a half-width. Pick h so that bid = fair - h and ask = fair + h. A smaller h wins more trades; a larger h protects against being wrong.
- Post both sides. With no inventory adjustment, center a symmetric quote on your conditional value estimate. Inventory and other constraints can shift that center.
- Update on every reveal. When new information arrives, recompute fair value and re-quote before anyone trades against the stale prices.
- 3.5 + 3.5 = 7
- 3 × 3.5 = 10.5
- 5 + 3.5 = 8.5
- 7 - 0.5 = 6.5
- 7 + 0.5 = 7.5
- 8.5 + 0.5 = 9
- 7.5 - 7 = 0.5
- 7.5 - 8.5 = -1
Common traps
Keeping the old quote after a reveal. A reveal changes fair value immediately. After one die shows 5 the fair value is 5 + 3.5 = 8.5, so 6.5 / 7.5 is stale and loses 1 per unit at the ask.
Centering the quote on where you think the price is heading instead of on fair value. A market maker is not betting on direction. Center the quote on fair value and let the spread earn the edge.
Quoting very tight against a counterparty who may know more than you. Edge per fill is your price versus the true fair value. If they know the die shows 5, a tight ask below 8.5 loses 1 per unit in expectation. Widen when you are unsure.
Reading the spread itself as your profit. Your edge on a fill is half the spread only when your fair value is right. With a wrong fair value the same fill can lose money.
- Informed fair value: 5 + 3.5 = 8.5
- At ask 7.5 the expected edge is 7.5 - 8.5 = -1, an expected loss of 1 per unit
- At ask 8.5 the expected edge is 8.5 - 8.5 = 0, so you break even in expectation even against them
- Guaranteed nonnegative settlement profit on every roll would need ask at least 5 + 6 = 11; ask 9 still loses up to 9 - 11 = -2 when the hidden die shows 6
Source notes
These explanations and questions are written for QuantArc. Links show the underlying mathematics and learning design.
Figgie (Jane Street)
Landing page checked: Jane Street's card game that simulates elements of markets and trading, with rules, a tutorial and a learning mode. Practice companion only; its rules and strategy tips were not reviewed against these lessons. Lesson examples are original.
tradermath.org market games
Listing page checked: browser games including market making on dice, a card market-taking game, Fermi estimation and a trading game. Practice companion only; game content was not played or reviewed against these lessons. Lesson examples are original.
IES: Organizing Instruction and Study to Improve Student Learning
Supports worked examples, retrieval, explanations and spaced study. Does not establish QuantArc's exact lesson length, mastery threshold or review intervals.